Psychonauts - PC

Level design, in most games you are set in a specific motif. Battlefields, warehouse, space based, etc. In most games you have a given theme and you need to stick to that in order for the game to make an ounce of sense. But Psychonauts changes this entirely. Sure you have the main world of your summer camp, but the actual game play happens in the minds of others. This allows one level to be on such a completely different plane then another that you get a true feeling that each and every level in unique. Whether you are running across the mentally unstable world of your coach, the defeated Bonaparte relative, or the forlorn artist. Each and every world has its own style, and as such each level has it's own elements for how to play it.
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E3 - The Final Day

E3 – The Final Day Wow, has it been three days already? More pictures were taken, more demos were played, and more swag was had. The events that took place seem almost too much for words. But we will try our best for you. Things started off for us back at the Nintendo booth where we immediately lined up for Zelda, and it was even the correct line this time.
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E3 - Day 2

Day 2 of E3 has come to and end. We have more pictures for you to browse through. Now that part is over, lets get on with the info. First and foremost, what everyone was been dying to hear, VALVES BIG ANNOUNCEMENT!!!! Portal 2 is coming to the PS3 and Steamworks now works for said system. Now that is a big one isn't it. Moving on. We attempted to see the official Microsoft Kinect demo, and gave up after standing in line for 40 minutes, moved about 3 feet, and said screw it.
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